Mary Marvel (DC Comics)


Mary Marvel is a fictional character, a comic book superheroine, originally published by Fawcett Comics and now owned by DC Comics. Created by Otto Binder and Marc Swayze, she first appeared in Captain Marvel Adventures #18 (cover-dated Dec. 1942). The character is a member of the Marvel Family of heroes associated with Captain Marvel.
She is the alter ego of teenager Mary Batson (adopted name Mary Bromfield), twin sister of Captain Marvel's alter-ego, Billy Batson. Like her brother, Mary has been granted the power of the wizard Shazam, and has but to speak the wizard's name to be transformed into the superpowered Mary Marvel.
Mary Marvel was one of the first female spin-offs of a major male superhero, and predates the introduction of Superman's female cousin Supergirl (also created by Otto Binder) by more than a decade.

Publication information

Publisher
Fawcett Comics (1942 - 1953)
DC Comics (1972 - present)

First appearance: Captain Marvel Adventures #18 (Dec. 1942)
Created by: Otto Binder, Marc Swayze

In-story information

Alter ego: Mary Willow Batson 
Phonetic: mɛ́ri márvəl
Translation:
Notable aliases: Captain Marvel, Mary Bromfield, Black Mary, Mary Batson
Relatives: Billy Batson (twin brother), Nick and Nora Bromfield (adoptive parents), C.C. and Marilyn Batson (parents, deceased), Ebenezer Batson (uncle); Sinclair Batson (cousin, deceased)

Affiliations: Booster Gold, Susan Kent-Barr, Captain Atom, Darkseid, Darla Dudley, Deadman, Windshear, Doctor Light, Elongated Man, Eugene Choi, Fire, Freddy Freeman, G'Nort, Guy Gardner, Holly Robinson, Ibis the Invincible, Isis, Linda Danvers, L-Ron, Martian Manhunter, Minute-Man, Osiris, Pedro Peña, The Riddler, Rocket Red, Shazam, Snapper Carr, Mr. Morris, Sue Dibny, Superman, Ted Kord, Thalia, Wonder Girl, Wonder Woman, Zatanna, Zeus

Team affiliations: Marvel Family, Justice League, Super Buddies, Black Marvel Family, S.H.A.Z.A.M., Black Marvel Family, Sentinels of Magic

Enemies: Atomic Knight, Black Adam, Brother EYE, Captain Nazi, Lester Abernathy, Despero, Doctor Sivana, Eclipso, Freddy Freeman, Georgia Sivana, Granny Goodness, Ibac, King Shark, Klarion the Witch Boy, Madame Libertine, Maxwell Lord, Merlin, Mr. Mind, Buddy Blank, Pharyngula, Roulette, Sabbac, Sabina, Sinclair Batson, Stranglehold, Superboy-Prime (Earth-Prime), Dummy, Twister, Wolf Krieger

Abilities: Magically bestowed aspects of various mythological figures which include super strength, invulnerability, superspeed, flight, fearlessness, and vast wisdom/enhanced mental perception. Can heal herself through magic lightning.

Base Of Operations: Fawcett City; Queens, New York

Status

Alignment: Good
Identity Secret: Secret
Race:
Citizenship: American
Marital Status: Single
Occupation: Student, Adventurer

Characteristics

Gender: Female
Height: 167.64 cm
Weight: 63 kg
Eyes: Blue
Hair: Brown
Unusual Features:

Origin

Origin:
 
Universe: New Earth 

History

The Power of Shazam!

Mary Batson was re-introduced in The Power of Shazam! graphic novel by Jerry Ordway, who also revised the origin of her super-powered alter-ego in issues 3, 4, and 16 of the Power of Shazam ongoing series that followed the graphic novel. Several of the details remain the same, while others are noticeably altered.
Mary and Billy’s parents are archaeologists, and Mary accompanies her parents on an expedition to Egypt while Billy remains at home. Mary’s parents are killed by their associate Theo Adam, who then kidnaps the young girl. Upon Theo Adam's return to the United States, Adam’s sister, a maid named Sarah Primm, learns what Theo has done, and takes Mary into her care. Primm has Mary illegally adopted by Primm’s childless employers, Nick and Nora Bromfield (based on Nick and Nora Charles). As Mary Bromfield, the young girl grows up living an idyllic life in a wealthy family, but continuously dreams of another family with a brother she has never seen.

Meanwhile, Billy, eventually finding himself on the streets, is given the power to become Captain Marvel. He learns that Mary is still alive, but after four years of searching, neither he nor his benefactor, the wizard Shazam, can find the girl. The only thing Billy has to remember Mary by is her favorite toy, a "Tawky Tawny" doll, which was shipped to America with the Batsons’ possessions after their murders.

As a young teenager, Mary enters a regional spelling bee held in Fawcett City and emceed by Billy. After saving Mary from kidnappers twice as Captain Marvel, Billy notices how much Mary Bromfield reminds him of Mary Batson, and has an undercover cop named “Muscles” McGinnis retrieve the girl’s forged adoption record. Learning that Mary is indeed his sister, Billy tries to figure out a way to let Mary know he is her brother. The old "Tawky Tawny" doll suddenly transforms into a full-sized tiger and comes to life a la Hobbes (animated by Lord Satanus, the son of Shazam), and instructs Billy to take the doll to Mary. As Captain Marvel, Billy flies out to the Bromfields’ hometown of Fairfield to deliver the doll and the adoption papers to Mary.

Arriving at the Bromfield estate, Billy delivers the package, but is immediately kidnapped by the thugs who helped Primm forge Mary’s adoption records. Mary takes the package and opens it, discovering the adoption records and the Tawky Tawny doll. Once again, the doll comes to life, and instructs the bewildered girl to say the magic word “Shazam” and save her brother. Mary complies, and is transformed by a bolt of magic lightning into a super-powered doppelganger of her deceased mother. She saves Billy, who transforms into Captain Marvel to help Mary out, but the two Marvels cannot save Sarah Primm, who is murdered by one of the thugs.

In the Power of Shazam! series, Mary's super-powered self is called "Captain Marvel" like her brother, as Jerry Ordway, who wrote the series, felt "Mary Marvel" was an illogical moniker. The female Captain Marvel has the same powers, from the same benefactors, as the male Captain Marvel. In fact, they both draw their power from one finite percentage of Shazam’s power: when they both use it, each of them is only half as strong, half as fast, and half as invulnerable. After the Captains share their power with crippled friend Freddy Freeman so that he can become Captain Marvel, Jr./CM3, the power is split three ways when all three Marvels are active.

Captain (Mary) Marvel’s costume was originally exactly the same as her original Mary Marvel Fawcett costume. Beginning with Power of Shazam! #28, she began wearing a white costume to distinguish herself from her brother.


Super Buddies and Beyond

In 2003, Mary became a member of an offshoot of the Justice League known as the Super Buddies in the Formerly Known as the Justice League miniseries, which juxtaposed her Golden Age-era personality with the modern-day world for comic effect.
While with the Super Buddies, her innocent ways often clashed with Fire, her new roommate. Warrior's opening of a bar next door and making lewd comments to the females of the team only furthered their discomfort.

Mary was later held by demons in hell--where Shazam's power does not work. As ransom, Blue Beetle and Booster Gold were forced to work for 'BeelzeBurger', a fast food joint that was literally from hell. They escaped only to find themselves in a world with twisted and evil versions of themselves. They were all saved by Dr. Fate. Mary and her other Super Buddies teammates were later seen battling the OMACs.

52

Mary appeared at Black Adam and Isis' wedding, and later Isis' and Osiris' funeral, and fought Black Adam in World War III.
Mary lost her powers in mid-flight as an after-effect of the death of the wizard Shazam, and fell from a height of 3 miles. Mary survived the fall, but ended up in a coma in New York City; Freddy spent all of his money to pay for her care.

Countdown

Mary emerged from her coma. A note from Freddy Freeman left with a nurse asked her not to look for him. When Mary attempted to call on the power of Shazam, she found that she was still powerless. Madame Xanadu warned Mary not to visit Gotham City, telling her it would be especially dangerous, but she made her way there nonetheless. At the entrance to the subway station where her younger brother first met Shazam, Mary was chased by criminals. As they cornered in the abandoned Kandaqi embassy, her pursuers were attacked by a fully-powered, unhinged Black Adam, who then directed his fury at her. But after nearly choking her, Adam took pity on the powerless Mary and instead gave her his powers. While Adam once again became his mortal alter-ego, Teth-Adam, Mary transformed back into her adult Marvel form, but this time she was wearing a black, form-fitting costume with a skirt and since Adam was not sharing his powers with anyone else when he granted them to Mary, she held all of Black Adam's powers.
Finding Adam's power to be more than she bargained for, Mary went in search of a tutor. She first sought out Zatanna, who took her to Shadowcrest for training. But when Zatanna refused to give her access to any of the magical weapons, Mary began to believe that Zatanna was merely planning to steal her power and attacked her. Zatanna thus banished Mary from Shadowcrest.
Wandering around, Mary ended up in Chung Ling Soo Square, a flea market of magic located in China[2]. When one of the locals attacked her, she was saved by the witch-boy, Klarion Bleak, who offered to help her control her powers in exchange for a small fraction of it. She accepted, but when he tried to steal all her power, she beat him off and left him to the mercies of Chun Ling Soo's locals.
Drawn away by a mysterious voice, she arrived in Ephesus, Turkey, where she found Eclipso, who offered mentorship with seemingly no strings attached. Under her tutelage, Mary went on a campaign of cruelly-twisted justice, punishing terrible crimes in an excessive manner.
Their alliance, however, seemed to break down when Eclipso, hoping to please her master, Darkseid, offered him the young and pretty Mary to serve as his new concubine, reasoning that the two women could always leech Darkseid's arcane knowledge, slay him and take his place. Mary refused to sell herself for more power, beat Eclipso with her own crystal, and fled. Eclipso caught up to her and regained the diamond. Eclipso then departed, leaving Mary alone again. Some time later, Eclipso returned to try and finish her off, but Mary was too strong for her.
Mary experienced a change of heart, and upon realizing that Black Adam's powers were as responsible for her corruption as Eclipso, divested herself of them, feeding the lighting bolt into Eclipso. Both women lost their powers and fell into the ocean. However an unpowered Mary landed on Themysciran soil, where Queen Hippolyta drafted her in the rebellion against Granny Goodness, who was posing as the goddess Athena.
Mary, Holly Robinson and Harley Quinn managed to reveal Granny's deception, and the trio followed her to Apokolips. After escaping the Female Furies, Mary started to hear the voices of the gods. The group managed to free the gods from an Apokaliptan chamber, and Mary Marvel's powers and a new variation of her classic costume, now with a gray lightning bolt and long sleeves, were restored.
After journeying with the Challengers to Earth-51 and witnessing the Great Disaster occurring there, Mary finally returns home to find Darkseid waiting for her. Reminding her of how strong she felt using Black Adam's powers, he returns them to her, restoring her black costume. She then confronts Donna Troy, Kyle Rayner, Forager, and Jimmy Olsen, seizing Jimmy to take him back to Darkseid. When Donna questions Mary's use of the powers, Mary insists that she is not evil, merely "driven".[4] After Darkseid's defeat, Mary returns to Black Adam, asking to be a part of a new Black Marvel Family. Adam refuses her, and she decides to become a solo superheroine.

Final Crisis

Still under the dark influence of Darkseid, Mary was corrupted and turned into a vessel for one of Darkseid's servants. She was in Blüdhaven just before the Apokolitian forces spread the Anti-Life Equation worldwide, and she was instrumental in turning Wonder Woman into a "plague vector" for a new strain of the Morticoccus virus.
During the superhero's attack on Bludhaven, she was part of the force that defended Darkseid's fortress. She clashed with Freddy, Tawky Tawny, and Black Adam. Almost immediately, Adam tried to kill her, telling Freddy that it was not Mary who was in control — just "a leering old man" as Adam put it. As the battle continued, Mary focused on Supergirl, flying across the city and damaging the remaining buildings. Finally, Freddy managed to grab ahold of Mary and shouted "Shazam", transforming them both back to normal and supressing or removing DeSaad's influence from Mary. She broke down crying over what she had done, as Freddy reassured her that it wasn't her fault.

Shazam One-Shot

Desiring the power of the Marvels, Blaze strikes a deal with Mary. She will return Mary's powers, provided that she kills Freddy Freeman. Mary, still desperate for her power, agrees, but discusses it with Freddy, and they double cross Blaze. After Blaze is sent back to Hell, Billy, Mary and Freddy continue their search for their powers.

Flashpoint

In an effort to save his mother's life from the Reverse-Flash, Barry Allen unknowingly changes reality, creating a new world in which his friends' lives are drastically different.
In this universe Mary Batson never becomes Captain Marvel, instead she along with five other children who were caught on a subway car that took them to the Rock of Eternity, and The Wizard Shazam instead grants the power to six children each with a different aspect of the power of Captain Marvel. An Asian-American boy named Eugene Choi possesses the wisdom of Solomon, an overweight Latino boy named Pedro Peña possesses the strength of Hercules, Mary Batson possesses the stamina of Atlas, Freddy Freeman possesses the power of Zeus, Billy Batson possesses the courage of Achilles, and an African-American girl named Darla Dudley possesses the speed of Mercury. Tawky Tawny is also shown with them on a leash held by Pedro. By saying the wizards name "Shazam" together, the six children possess the collective ability to turn into Captain Thunder, this timeline's version of Captain Marvel, who has a scarred face which he claims is due to Wonder Woman, who in this timeline is a villain.[8]

Cyborg, the Flash, Batman, Enchantress and Element Woman meet with the group of children known as S.H.A.Z.A.M. and ask for their help. Billy is swayed to the heroes' cause after he uses his abilities to see what the timeline is supposed to be like while stabilizing the Flash's memories, as they were adjusting to the current timeline. Billy convinces Eugene and the other children to help. They come together and shout "Shazam" and they merge into Captain Thunder. The heroes and Captain Thunder travel to what is left of Europe to stop the war between the Atlantean and the Amazons. Captain Thunder fights with the Amazon leader Wonder Woman to a draw before being transformed back into the six children by Enchantress, who is revealed to be a traitor. Before the kids can reform Captain Thunder, Billy is stabbed by the Penthesileia one of the Amazons killing the young boy.

Powers and Abilities

Powers

  • Powers Of Shazam: The following represents the potential magical abilities available to wielders of the Power of Shazam. Even if demonstration of such abilities has not been explicitly shown in a canonical resource. Not all of the following abilities are represented by the same Deities. Variations of these powers may apply depending upon the wielder in question.
    • Accelerated Healing - Granted by Atlas, Shu, Apollo and Marsosh. Chosen ones have incredible amounts of durability and invulnerability however if for some reason they are harmed their unique physiology allows their physical wounds to heal and at accelerated rate. They can survive incredible amounts of damage to their bodies given enough time.
    • Clairvoyance - Granted by Solomon, Zehuti, Minerva and Lumiun. Chosen ones are clairvoyant to all situations. They can understand situations from many angles including futuristic and past consequences to actions. Also understood as superhuman awareness with such clarity that chosen ones can see into the future of their actions.
    • Divine Empowerment - All of the powers given to the chosen ones are given through Shazam and come directly from Gods. These gods include Solomon, Hercules, Atlas, Zues, Achilles, Mercury, Shu, Heru, Amon, Zehuti, Aton, Mehen, Menthu, Selena, Hippolyta, Ariadne, Zephyrus, Aurora, Minerva, Marsosh, Arel, Ribalvei, Voldar, Elbiam, Lumiun and Apollo. Some chosen ones are given their powers directly from the gods and chose not to go through Shazam.
    • Divine Grace - Granted by Achilles, Mehen, Menthu, Selena and Elbiam. Chosen ones have innate luck and divine guidance in a largely unseen way. Mostly a psychological ability, they are the chosen of the gods and therefore are in the gods' favor. Their grace allows for seeming finesse in their actions and situations.
    • Eidetic Memory - Granted by Solomon, Zehuti, Minerva and Lumiun. Chosen ones have photographic memory. They can remember each piece of information they learn while in their superhuman forms. With this they can study situations and reevaluate them as required. This power is used in conjunction with their clairvoyance.
    • Energy Projection - Granted by Zeus, Aton and Ribalvei. Chosen ones can project their transforming lightning bolts as offensive weapons. An often unconventional weapon, chosen ones have been seen striking others including other chosen ones with their called upon lightning bolts.
    • Energy Resistance - Granted by Zeus, Aton and Ribalvei. Chosen one's physical forms have increased resistance to all magical based attacks and can take such attacks full on without sustained damage, such as; being hit with spells from magical opponents or even the magical lightning of other chosen ones.
    • Enhanced Intellect - Granted by Solomon, Zehuti, Minerva and Lumiun. Chosen ones are given superhuman brain activity and are provided by counsel and guidance when needed. They are also granted knowledge of all languages, warfare, mathematics, and other scholarly knowledge.
    • Flight - Granted by Mercury, Heru, Zephyrus and Arel. Chosen ones can soar into the skies through an act of sheer will. They can hover completely still or effortlessly achieve sub-orbital levels and travel across the planet in blinding speed.
    • Healing - Granted by Zeus, Aton, Apollo and Ribalvei. Chosen ones can heal themselves or others with their magical lightning. Chosen ones can use their lightning to save victims instead of injuring them at their own will and if they take heavy damage they can call the lightning to heal themselves as well.
    • Hypnosis - Granted by Solomon, Zehuti, Minerva and Lumiun. Chosen ones can hypnotize anyone who looks directly at them. Hardly used by today's chosen ones this ability can be understood as a chosen one's ability to manipulate their opponents or allies for various purposes.
    • Indomitable Will - Granted by Achilles, Mehen, Menthu, Selena and Elbiam. Chosen ones have incredible amounts of willpower which they utilize on an almost daily usage. A psychological power, their willpower allows them to fight on despite overwhelming odds and seemingly unbeatable situations. In most cases their willpower is in excess to their innate nature of good will, however that is not always true and their will can be bent to more destructive means.
    • Invulnerability - Granted by Achilles, Mehen, Menthu, Selena and Elbiam. Chosen ones have incredible amounts of durability, so much so that they are considered largely invulnerable to most if not all forms of physical damage. That isn't to say that they cannot be harmed but it would require one as powerful as them to hurt them physically. Sometimes called the Courage of the Gods, it is also mostly a psychological ability allowing the chosen ones access to large amounts of willpower and grace.
    • Magic - Granted by Zeus, Aton and Ribalvei. Chosen ones have incredible amounts of magic. Specifically, their entire superhuman makeup is one large magical spell. Sometimes called the Power of the Gods, most chosen ones choose to use their magic through lightning bolts, transformations, resistances, enhancements, and other spells.
    • Multilingualism - Granted by Solomon, Zehuti, Minerva and Lumiun. Chosen ones are omnilingual and can read, write, speak and understand all languages. With this they can communicate to even aliens and other lifeforms.
    • Self-Sustenance - Granted by Atlas, Shu, Apollo and Marsosh. Chosen ones can survive extended and even indefinite periods of time without sleep, food, water, or air. They can even survive harsh conditions such as deserts or tundras without harm. Furthermore they can survive the void of space or gaseous zones of other planets.
    • Superhuman Reflexes - Granted by Zeus, Aton and Ribalvei. Chosen one's physical forms have increased physical reactions and physical attributes to allow for their feats. As such they react more quickly in fights, make quick mental decisions and increase their height, weight, muscles and mass depending on their transformation.
    • Superhuman Speed - Granted by Mercury, Heru, Zephyrus and Arel. Chosen ones have incredible amounts of speed which allow them to move, react, and easily move at speeds far exceeding Mach 10 within Earth's atmosphere. It is possible that other uses of their speed aside from running and flying.
    • Superhuman Stamina - Granted by Atlas, Shu, Apollo and Marsosh. Chosen ones have incredible stamina and endurance. They seem to be able to fight on forever and some many even survive without sustenance. If they were ever harmed their limitless metabolism would surely heal their damage.
    • Superhuman Strength - Granted by Hercules, Amon, Hippolyta and Voldar. Chosen ones have incredible physical strength, enough to lift at least 100 tons. They can effortlessly bend steel, punch through walls, and lift massive objects. They've also been seen able to crack the crust of planets, physically hold off multiple heroes and tear humans apart.
    • Teleportation - Granted by Zeus, Aton and Ribalvei. Chosen ones can teleport to locations such as the Rock of Eternity with but a thought and an action. They can only teleport to this place and only from it, they cannot teleport elsewhere or at will to other locations.
    • Transformation - Granted by Zeus, Aton and Ribalvei. Chosen ones almost always transform into their godlike forms from their human personas. In certain situations they don't have physical changes such as aging or sustaining an age and this can lead to theoretic immortality but once they revert to their original forms they take on whatever ailments they had sustained (such as an injured leg, aging thousands of years or having a broken arm).
  • New God Empowerment (Formerly): During the events of Final Crisis, Mary was transformed by the power of Darkseid's Omega Effect into an extremely powerful vessel for the New God Desaad. While transformed, Mary was older, dressed in a domniatrix outfit, had pink pig tails and an otherwise shaved head, as well as claws for hands that were strong enough to slice through a transformed Freddy Freeman's chest and face. She stated that she had "New Gods" and a new "Dirty Magic Word" to transform. Mary's powers appeared to be largely the same as both her original Mary Marvel and her Black Adam fueled powers, but at even greater levels. She was able to fight the likes of Supergirl, Wonder Woman, and Captain Marvel without too much trouble. It appears that this form of Mary is fueled by Anti-Life rather than magic.

Abilities

Strength level

While possessing Black Adam's powers, Mary was capable of lifting around 100,000 tons. Her current strength level is unrevealed.

Weaknesses

  • High Order Magic: Only the strongest of magics can affect Mary Marvel in any particular way, such as those wielded by the Spectre.
  • Speech Impediment: The spell that allows Mary to transform into Mary Marvel is purely vocal. Therefore, if she is prevented from speaking, such as being gagged, she will not be able to transform.
  • Electricity: A powerful enough electric discharge can transform Mary Marvel back into Mary Batson and vice versa. This has worked both to her advantage and detriment oftentimes.

Paraphernalia

Equipment

Transportation

Weapons

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